The official status, and what it means

The Steam listing marks the game Unsupported for Steam Deck. The reason attached to the badge is about configuration, not about raw power: the game's graphics settings cannot be configured to run well on Steam Deck. The store listing for 2026-09-22 carries the same status.

That reasoning is worth reading as a statement about the settings menu rather than about the hardware. The game ships with quality tiers and few individual options, so there is no lever to pull to make the game fit the device's budget. A game with more adjustable settings could be marked Playable instead.

Linux support is a separate flag and it is also off. The official platform data lists Windows and macOS as supported and Linux as not supported, which is what the Unsupported badge follows from. Running the game on a Deck means running it through Proton, the compatibility layer, rather than through a native build.

Shroom and Gloom card choice interface with readable card text and energy costs during an Early Access run
The interface under normal conditions. On a small screen, card text and energy costs are the first thing to sit close to the panel edges. Game screenshot from the official Steam listing.

What players actually report

A thread asking whether the Unsupported badge is correct drew a run of players saying the game works on the device. The reports cover both screen types, include runs of two hours and four-plus hours, and the common complaint is small text rather than anything that stops play. One player describes the text as small at times but better than many games.

The developer account replied in the same thread and confirmed the device works, saying players should have a good time playing the game on Steam Deck, and adding that the team hopes Steam will have the game Deck verified soon. In a follow-up reply the developer said the Early Access release improved the controls to the point where everything can be played with the standard controls, with no need for the trackpad or touch input, and that performance and frame rate stability had been worked on.

ProtonDB, which aggregates compatibility reports from Linux players, summarises the game as Gold. That figure rests on a small number of reports and carries low confidence, so it is a weak signal on its own. A separate technical test on Fedora with Proton 11 reported no problems at a technical level, though that was not a Steam Deck test and should not be read as one.

SignalSaysSample
Steam compatibility badgeUnsupportedValve review, official
Steam platform dataLinux not supportedOfficial
Player reports in one threadPlayable, text is smallSix or more players, mixed LCD and OLED
Developer replyShould play well, aiming for verificationTeam Lazerbeam account
ProtonDB summaryGoldSix reports, low confidence

Device-specific problems people report

The issues below are specific to playing on a Deck rather than to the game in general. Some of them are from the demo and may have been addressed in the Early Access build, so each one is labelled with where it comes from.

Trackpad was required
A demo-era report describes needing the trackpads for some interactions. The developer says the Early Access build can be played entirely with the standard controls.
Battery drain
A demo-era report describes heavy power draw. That is typical of a game with no frame rate limit, and the flag is on whether an option was added since.
Large enemies cut off the interface
An Early Access player reports that when a large enemy is on screen, the cards and the enemy's upcoming action get cut off, and the fix is to look up and down.
Opening packs needs a touch swipe
The same Early Access player reports having to swipe on the touch screen to open packs.
Small text
The most common complaint across reports, on both screen types. Readability is one of the criteria Valve applies when awarding a compatibility badge.
Launch and black screen
Reports of the game failing to start on the Deck exist from the launch window, with a troubleshooting video published on launch day. Launch failures were a broader problem than the Deck alone.

The cut-off interface problem is the one to weigh most heavily if you are deciding whether to buy for the Deck. It is recent, it comes from an Early Access player rather than a demo-era one, and the developer reply addressed controls and frame rate rather than the interface layout.

How to decide whether to try it

  1. Buy it on the understanding that it is unsupported. That is what the store says, and the badge governs official support rather than whether it launches.
  2. Play the demo on the device first if you want a hands-on answer before paying. It runs through the same Proton path.
  3. Judge the text size early, in the first fight. Readability is the complaint that shows up most often and it is the hardest one to work around.
  4. Check whether the interface crop appears when a large enemy is on screen, since that is the newest report and the one a patch is most likely to change.

If a specific fix is what you are after, the launch and black screen problems are covered on the performance page, which separates launch failures from problems that appear mid-run.

What this page cannot tell you is whether the game will be verified. The developer said the team hopes it will happen, which is an intention rather than a date, and Valve awards the badge rather than the studio. The official Steam news hub is where a status change would be announced.